Free Download From 3DS Max to Meta Quest Using Unreal Engine – Step-by-step
Published 9/2024
Created by Walhar Gohar
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 36 Lectures ( 10h 7m ) | Size: 8.93 GB
Learn how to Create High Quality Architectural Walkthroughs for Meta Quest with Advanced Techniques and Best Practices
What you’ll learn:
Learn how to convert 3DS Max scenes into immersive and interactive VR walkthroughs using Unreal Engine, specifically for Meta Quest devices
Understand the complete process of optimizing 3D models, textures, and lighting for smooth, high-performance experiences on standalone VR platforms
Discover effective techniques to diagnose performance bottlenecks, create efficient LODs, and optimize VR projects for maximum hardware efficiency
Gain practical, hands-on skills to package, deploy, and thoroughly test your VR projects on Meta Quest, ensuring optimal performance and quality
Requirements:
Basic knowledge of 3DS Max software Basic understanding of Unreal Engine interface and functionality Access to a Meta Quest headset for testing VR projects A computer with a minimum of 6GB graphics card, preferably an RTX 3060 or above
Description:
"Unlock the Power of Virtual Reality: From 3DS Max to Meta Quest"Dive into the immersive world of Virtual Reality (VR) by transforming your 3DS Max scenes into interactive experiences using Unreal Engine 5.4, optimized specifically for Meta Quest devices. This hands-on course guides you through every essential step of VR development, from scene preparation and optimization to implementing interactive elements and deploying your project for VR testing.You’ll learn how to set up your development environment, manage lighting and materials for realistic visuals, and utilize advanced optimization techniques like Level of Detail (LOD) and precomputed visibility to ensure smooth, high-performance VR experiences. We’ll also cover using Application Space Warp to boost frame rates and visual quality, crucial for maintaining immersive environments on the Meta Quest.Whether you’re new to VR or looking to expand your existing skills, this course offers practical, real-world knowledge and insights into the latest VR tools and methods. By the end of this course, you’ll have the skills to create professional-grade VR walkthroughs, optimized for both performance and visual fidelity.Why Take This Course?Virtual reality is revolutionizing how we design, interact, and experience digital spaces. This course equips you with the technical skills and best practices to create engaging VR walkthroughs, making you stand out in fields such as architectural visualization, game development, and interactive media. Whether you’re looking to transition from traditional rendering to real-time VR or enhance your current VR skills, this course provides valuable insights and hands-on experience. Enroll now to start creating immersive, high-quality VR environments with 3DS Max and Unreal Engine!
Who this course is for:
This course is ideal for architectural visualization (Archviz) professionals, junior 3D artists, environment artists, and students who want to learn how to create immersive VR walkthroughs using 3DS Max and Unreal Engine. It’s also perfect for indie developers and freelancers who want to expand their skills in VR development and optimize projects for Meta Quest. Whether you’re looking to transition from traditional rendering to real-time VR or enhance your current VR skills, this course provides valuable insights and practical knowledge to help you succeed.
Homepage
www.udemy.com/course/from-3ds-max-to-meta-quest/
takefile.link:
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enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part10.rar.html
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enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part07.rar.html
Rapidgator
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part08.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part02.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part01.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part09.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part05.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part10.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part03.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part04.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part06.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part07.rar.html
Fikper
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part06.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part04.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part08.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part10.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part02.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part01.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part07.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part05.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part09.rar.html
enkpf.From.3DS.Max.to.Meta.Quest.Using.Unreal.Engine.Stepbystep.part03.rar.html
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