Gamifying Learning: Bring Learning Experiences to Life with the Power of Games
English | 2021 | ISBN: 978-87-403-3888-1 | 73 pages | EPUB | 1.04 MB
Games are one of the fastest-growing industries in the world. Millions of players spend billions of hours engaged in games each year. When it comes to learning, people are demanding more engaging experiences – ones that learn from what games do successfully, and are both fun and effective.
This book explores why, how and where gamification is effective for learning, and sets out a four-step process for gamifying your own learning experiences. It gives plenty of tips, techniques and tools to help inspire you to transform your learning content into engaging gamified learning.
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