Free Download Learn C# Programming by Creating Games with Unity: Learn C# and Enjoy the Process by Patrick Felicia
English | August 14, 2024 | ISBN: N/A | ASIN: B0DD7L489W | 845 pages | MOBI | 3.51 Mb
Master C# and Game Development with Unity
Are you ready to turn your passion for gaming into a career? This guide is your ultimate resource for mastering C# and Unity. Whether you’re a beginner or looking to refine your skills, this book offers step-by-step instructions, practical exercises, and projects to help you learn C# through game development.
What You’ll Learn:C# Programming from Zero to Advanced Concepts.How to use Unity Engine.How to Code a Video Game in C#.Data Management in C#.Procedural Content Generation in C#.Tips for Debugging and Error Management in C#.Key Development Principles for Clean and Efficient Code.Why Choose This Book?Comprehensive Learning Path: From basic C# concepts to advanced game development.Real-World Projects: Apply your knowledge through practical projects and challenges.Expert Guidance: Benefit from the author’s extensive experience as an instructor.Support and Resources: Access additional resources and support.Book Content:Chapter 1: Install Unity, understand its interface, and learn the benefits of using a game engineChapter 2: Basics of C# programming including statements, variables, and arrays.Chapter 3: Workflow for creating and debugging your first C# script.Chapter 4: Develop an infinite runner game with character movement and obstacles.Chapter 5: Use classes, inheritance, and events in C# for game development.Chapter 6: Create a 2D shooter game with spaceships and targets.Chapter 7: Implement lists and dictionaries in C# for game data management.Chapter 8: Build a word guessing game with user input and score tracking.Chapter 9: Save and load data using local files, JSON, and XML in C#.Chapter 10: Access and update databases using C# and PHP.Chapter 11: Create scenes procedurally using arrays, text files, and images.Chapter 12: Apply linear algebra concepts like vectors and forces in Unity.Chapter 13: Combine C# with Unity objects to manage inputs and transform objects.Chapter 14: Create an Audio Memory Game in C#.Chapter 15: Debug and manage errors in Unity and C#.Chapter 16: Follow development principles like DRY, SOLID, and KISS in Unity projects.Chapter 17: Write clean, reusable, and maintainable code in Unity and C#.Who Will Enjoy This Book?Beginner Programmers: Provides a solid foundation in C# through game development.Experienced Developers: Expand into C# and game development.Students and Educators: Ideal for classroom settings or self-study.Hobbyists and Enthusiasts: Learn C# to create your own games step-by-step.Buy this book now, start your journey today and bring your game ideas to life while mastering C#.
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